Max Range Gate for Smash 64 + more (Hi-Res Nylon) (OEM-like fitment for Tao stick sphere size)(no screw, choose an option to bundle, default is BYO screw)
Max Range Gate for Smash 64 + more (Hi-Res Nylon) (OEM-like fitment for Tao stick sphere size)(no screw, choose an option to bundle, default is BYO screw)
Scroll to the bottom to choose your screw install option. You can easily add them both to the cart from there. If you don't choose a screw option, I will assume that you are installing your own OEM screw.
This gate is fitted to an OEM sized stick or a machined Tao stick (bronze will likely fit as well).
There are currently two types: One with "vanilla" cardinal notches, and one with slightly augmented cardinal notches (same size cuts as the "small" notchy Tao gate). The diagonals are very emphasized on all of these gates. The augmented cardinal version adds slight ease of finding the cardinal notches of this gate without adding a "bump" to move across.
For characters where notches are helpful (like pikachu), I recommend choosing the augmented notch version. For characters where notches are not necessary, I recommend choosing the "vanilla" notch version. If you want to try them both, use the discount code MAX-RANGE-PLZ to get 40% off of a second max range gate.
The purpose of this gate is to maximize the possible range of the N64 joystick. In many cases Smash 64 players love high joystick inputs for DI (directional influence) a.k.a "hitstun shuffling" which allows players to escape from multi-hit attacks (i.e. fire flower, Samus's up-B, etc).
You will see in the photos that this is the maximum range that an OEM joystick can move due to the limitations of the gear slots and also the limitation of the upper controller shell. Any further and the joystick would crash into the ends of the gear slots and/or crash into the upper controller shell. Coupled with a slim joystick, you will have the maximum theoretical benchmarks of an OEM controller within the limitations of the analog mechanical system. With an OEM shaped joystick, you can expect 90's in cardinals and near 80's in diagonals.
Coupled with slim joysticks, you can expect around 100's+ in cardinals and around 85's in diagonals.
☝️This combo makes DI easy even for people with slower reaction times like myself. I found that I was able to escape multi-hit attacks with this combo that I never was able to escape before. I'll be interested to hear your feedback on this.
This listing comes without any gate screw. Please bundle a gate screw using the bundler app at the bottom or manually add a gate screw option to your cart from this listing.
Material
Material
Super tough nylon with a stainless steel screw.
Gate Grade Descriptions
Gate Grade Descriptions
Grade A+ = The central hole of the gate fits to OEM spec. The OEM gate hole has a tiny amount of clearance for a 7.00mm stick. The hole is usually around 7.05mm for OEM spec brand new gates. Grade A+ gates have a central hole that perfectly matches OEM sized sticks.
Not every gate comes out like this, thus they are priced accordingly.
Grade A- (undersized) = The central hole fits tight with an OEM stick (basically right at 7.00mm), but should still be able to handle an OEM spec stick with a 7.00mm ball diameter without getting stuck in the notches. If there is diagonal notch sticking, this could be likely remedied by grease in the central hole of the gate. If your play style is such that you don't remove your thumb from the joystick, the diagonal notch sticking will likely not be bothersome at this grade, if it's even there at all. Oudini and Brewstix joysticks will not get stuck in the diagonals with this grade, and should function well.
Grade B+ (undersized) = The central hole fits tight (below 7.00mm), and an OEM spec stick will definitely get stuck if it has a typical 7.00mm ball diameter. This kind of gate actually could be beneficial for Oudini sticks and Brew sticks which tend to have a ball diameter near 6.90mm-6.93mm. This could remedy some looseness with the Oudini and Brew sticks. If you are using a stick with an OEM sized or greater spherical portion, expect poor performance.
EXPERIMENTAL = New production method, results need feedback. Priced accordingly.
Color Descriptions
Color Descriptions
The camera and the screen from which you are viewing these colors will make them appear different than in real life.
These descriptions are a feeble attempt to give useful information about the colors available.
Black: A satin black that is slightly shiny. This goes very well with the easy-to-achieve black dyed buttons. This would look great in any setup, in my opinion.
White: A matte white that has no shine whatsoever (matte). This would go well with white buttons.
Red: This is a satin red. It is somewhat of a lighter red and does not perfectly match the red shell color (see photos)
Blue: This is a satin blue. I would say that this color is powder blue color which is very pleasant. It does not match the color of the blue N64 controller shell, but could go well with a blue controller scheme.
Orange: This is a matte medium orange. I'd say it has the hue of an orange peel with a touch less vibrancy. It matches the Daiei Hawks shell pretty nicely in my opinion.
Green: This is a matte yellow-green color. This color doesn't match Jungle Green or opaque Green Controller shells, but would look nice with the appropriate color scheme. Even though it doesn't match jungle green, I think they look good together.
Yellow: This is a matte vibrant yellow color. This color matches the opaque yellow shell quite well in my opinion. It could also be used to offset a dark blue shell.